The actual owner of a game account is the owner of the email address registered to the portal account. Portal accounts are non-transferable; however, universe accounts linked to a portal account can be transferred to another portal account by game operators.
Account transfers are handled exclusively through game operators.
Attempts to transfer an account via password sharing without notifying the operator are entirely at the user's own risk.
A user may hold accounts in multiple universes. If they wish, they may transfer only their account in a specific universe to another person; this is done by transferring the universe account to the new player's portal account.
Once the transfer is complete, the new owner is responsible for keeping the email address and security information on the portal account up to date. The administration cannot be held responsible for damages arising from missing or incorrect information.
In cases of payment refunds, refunds are made to the person who made the payment, starting from the most recent payment, provided there is no violation of the applicable refund rules.
Each player may play with only one account per universe.
If multiple accounts need to log in from the same internet connection (IP), this must be reported to the game operators of the relevant universe via the Support System before the accounts log in. Following the notification, it is entirely at the game operator's discretion whether to allow the use of the accounts. The operator may refuse permission for a second account without providing a reason.
Accounts connected via the same IP cannot perform fleet movements with each other. Obtaining direct or indirect profit between these accounts is strictly prohibited.
Direct profit: Any transfer via resources, fleets, market sales, or similar means.
Indirect profit: Transfers via third-party accounts, sharing intelligence, redirecting attacks, or any action that puts another account at an advantage.
If it is determined that direct or indirect profit has been obtained from a multi-account, the relevant account(s) will be permanently closed.
Account sitting is the management of an account by another player for a specific period.
Before sitting begins, notification must be given to the game operators via the Support System.
Limits and Permitted Actions During Sitting
During the sitting period:
The sitter cannot use the account for damaging fleet movements such as attacking, destroying, or ACS attacks.
If the account is attacked from outside, solely for defense purposes:
Deployment can be done to save fleets.
Resource transport can be done.
Limited defense production can be done to prevent the war from escalating.
Prohibited Defensive Behaviors
The sitter cannot send fleets to the planet or moon of another player, alliance friend, or ally, even for defensive purposes.
Defense can only be conducted via the sitted account's own planets/moons.
Resource Usage
The sitter may use the resources on the account to develop buildings and research.
In war situations, resources may only be used for defensive fleet and defense production.
Unauthorized Sitting
In cases of sitting without notification to game operators:
Any attack or war the account is involved in will be evaluated.
This war may be cancelled or deemed valid to the detriment of the sitted account.
Additionally, the account will be banned in vacation mode for 3 days.
A maximum of 21 attacks in total can be made on an account within 24 hours.
There is a daily limit of 6 attacks on a single planet or moon of a player. When the limit is exceeded, the system automatically blocks the attack.
These rules also cover Moon Destruction missions.
When a moon at the same coordinates is destroyed and a new moon is formed, the attack limits are recalculated for the new moon.
Attack limits may be updated depending on the state of the universe. These changes are announced at least 24 hours in advance.
Combat reports resulting from the capture of an espionage probe are not included in attack limits. Therefore, these reports do not increase the attack count and no penal action is taken for limit violation.
Technical Limits and System Errors
Rarely, due to technical reasons, cancelled attacks may be included in the attack limit by the system. This error may cause the attack limit to appear temporarily full even though it is not actually full.
Since such situations occur outside the management's control, the management cannot be held responsible.
However, when players report this situation via the Support System, game operators will conduct the necessary review and provide corrections where appropriate.
It is forbidden to start a war with more than 100 espionage probes alone, and this is automatically blocked by the system.
Attacks with up to 100 espionage probes are permitted for the purpose of creating a debris field.
It is forbidden to add a single espionage probe to an alliance war solely for the purpose of slowing down the fleet. This is automatically blocked by the system.
However, including espionage probes in a normal attack fleet is not considered a rule violation.
Coordinated attacks cannot be made on the same player by players belonging to the same alliance or allied players for 3 consecutive days with the aim of looting.
The purpose of this rule is not to limit wars. The aim is to prevent the systematic blocking of active production on a player's planets, i.e., organized resource gathering by a group of players.
For an attack to be evaluated under this rule, the following conditions must occur together:
1) More than Two Players Conducting Coordinated Looting
Multiple players from the same alliance or allied alliances must,
Conduct looting attacks.
Looting attacks refer to attacks made on planet coordinates with the aim of seizing raw materials.
Attacks made on moon coordinates are not evaluated under this scope.
Attacks made by a single account within daily attack limits are not considered a violation of this rule.
2) At Least 10 Looting Attacks Per Day
At least 10 looting attacks must have been made on the same target within one day.
If the attacks do not result in significant raw material loss according to the general state of the universe or the level of the target account, this is not evaluated as a rule violation.
(For example, attacks on an empty planet, low resource loss, etc.)
A player cannot make a fleet movement lasting longer than 3 hours to another player's coordinates.
Long-duration fleet movements can only be used for organized operations.
In order to prevent the 3-hour limit from being exceeded by one or more consecutive long-duration fleet movements:
There must be a gap of at least 1 hour between long-duration fleet movements.
Depending on the general state of the universe, all fleet movements longer than 1 hour are evaluated as long-duration.
Long-duration fleets can be sent to a maximum of 2 different planets of a player at the same time.
These limits are to prevent long flights from being used continuously for spam purposes.
The following movements are defined as spam fleet movements and are prohibited:
Sending single ships or very small fleets solely to occupy the player, annoy them, restrict planet movements, or prevent vacation mode.
Starting an attack with a single ship without an alliance attack plan and not sending additional fleets for a long time.
Repeatedly sending flights longer than 1 hour to annoy the player.
Long-duration fleet movements during event hours that do not have a combat purpose.
These behaviors are evaluated as harassment.
For preparation for a real alliance attack:
The first fleet may be a single ship,
However, additional fleets must be added to the alliance attack system.
If no additional fleet is added without a valid reason, this movement may be evaluated as spam.
It is possible to cancel alliance attacks; however, repetitive "send single ship and never continue" behavior is considered spam.
It is strictly forbidden for multiple players to make consecutive or overlapping long-duration fleet movements against a player.
This action is evaluated as coordinated harassment aimed at restricting the target player's movements.
Only one player can make a long-duration fleet movement against a target player at the same time.
It is a direct violation for another player to start a long flight over 1 hour while the first long flight is in progress.
In this case, intent is not investigated; the behavior is automatically considered coordinated.
The following statements and similar are not taken into consideration:
"I didn't know about my friend's attack."
"I just coincided."
"We weren't coordinated."
Long flights made in rapid succession against a target are evaluated as acting together.
The following situations are free and not subject to long-duration fleet restrictions:
Fleet movements to own planet or moon coordinates,
Flights to coordinates of inactive players,
Flights with colonization missions to empty coordinates.
Since these situations carry no risk of spam, they are completely free.
In cases of spam or coordinated harassment behaviors:
For the first violation, from a warning up to 7 days account ban in vacation mode,
Upon repetition, from 1 day up to 14 days account ban in vacation mode,
For continuing behaviors, penalties ranging from 7 days to permanent account closure may be applied.
The penalty duration is determined by the operator according to the nature of the fleet, repetition, and the degree of impact on the target player.
All fleet movements not explicitly defined in this article but of a similar nature, intended to occupy, annoy, or restrict the freedom of movement of the player, may be evaluated as spam or coordinated harassment and penalized according to the interpretation and discretion of the game operators.
Players in the same alliance cannot attack each other. This is automatically blocked by the system.
When a player leaves or is kicked from an alliance; a 48-hour neutrality period begins for damage-seeking combat interactions with former alliance members.
During these 48 hours:
No attacks intended to cause damage can be made against the former alliance member.
Attacks made by the former alliance member also cannot be of a nature to cause damage.
This period starts from the moment the player is disconnected from the alliance.
The purpose of this rule is to prevent gaining an unfair advantage by leaving the alliance fraudulently.
For players violating the 48-hour neutrality period:
The account of the violating player is closed in vacation mode for 3 days.
The combat that took place is cancelled.
All losses of the damaged party are compensated by the gaining party.
Whether the gain amount covers the damage is irrelevant. (i.e., the attacker is obliged to fully compensate the damage.)
The aim in this article is to prevent the abuse of alliance relations to gain fraudulent advantages.
A player can only take the following actions against players who are up to 7 times stronger or up to 7 times weaker than themselves:
Start an attack,
Add a fleet to an attack via ACS,
Espionage,
Send a destruction fleet,
Launch a rocket attack.
This 7x rule is always valid.
Even if statistics have not yet been updated, the system calculates the real and current points of the two players in the background the moment the attack is initiated and allows or blocks the attack.
The "7x point difference" is not calculated by looking at the general total points.
Each player's real combat power is calculated by taking the weighted sum of the following category points:
At the beginning of each fleet action, the system multiplies:
Building points by 0.15,
Research points by 0.20,
Fleet points by 0.50,
Defense points by 0.50,
Resource points by 0.60
coefficients, sums the results, and checks if the difference between the two parties is within 7 times. Based on the result, it allows or blocks the attack.
Summary:
It does not matter that the "weak/strong" icon on the Galaxy screen is updated every half hour.
The status of the fleet movement is always decided by the real and instantly calculated points.
Sometimes players send their fleets to another player's planet with a Hold (Parking) mission.
In this case, there are points of two different players at the target coordinate:
The player owning the coordinate
The player parking their fleet at that coordinate
Therefore, the system does not only consider the planet owner's points when granting attack permission.
The system works as follows:
Whether attack permission is granted to a planet is determined by the real points of all players present at that coordinate.
Why is this important?
For example: When a very strong player parks their fleet on a weak player's planet, that coordinate does not become unattackable by other strong players. In other words, a weak player cannot be used as a protection shield or buffer against other strong players.
It is strictly forbidden for an account to obtain unfair resources directly or indirectly from an account lower in points than itself.
Therefore, all kinds of direct transport between accounts, whether within the alliance or outside, are completely blocked.
The only exception for resource transfer between players in Astrogame is the Loot Sharing System explained below.
Loot obtained as a result of an alliance war can only be shared via the Loot Sharing System on the alliance page.
The system works as follows:
Players participating in the Alliance War add the loot they obtained to the system.
The alliance leader or authorized player distributes this loot among alliance members in the desired ratio.
The distribution process must be completed within a maximum of 7 days.
Loot not distributed within 7 days can be automatically deleted by the system.
The purpose of this is to prevent the system from being abused as storage space.
The ratio at which loot is distributed is entirely an internal alliance decision; management does not interfere.
However, abuse of the system is strictly prohibited.
The following situations are evaluated as unfair pushing:
Deliberately creating a war to transfer resources to another player,
and then transferring the resulting loot to a different player without a valid reason.
A player who did not participate in the war or had no role in the war,
unfairly receiving loot via the system.
Using the Loot Sharing System as a non-war resource transfer tool.
These behaviors fall directly into the pushing category and may result in the closure of single or all involved accounts.
All operations where two or more players agree to collide their fleets mutually to allow any party to gain unfair profit via the debris field are defined as Fleet Bashing / Push-Crash.
This behavior is a crime and:
The account of all parties or the single party causing the violation is closed,
The relevant combat report is cancelled,
Unfair gains obtained are reset.
A malicious player may want to get you banned and have your account closed. Therefore, for your account security, it is recommended to immediately report meaningless, illogical, or suspicious attacks on your account to game operators.
Using any program error openly or indirectly in favor of a player, or deliberately not reporting it, is strictly prohibited.
When the use of a bug is detected:
Gains are revoked,
Wars may be cancelled,
The account may be closed.
If the error is reported and not used for unfair gain, the player is rewarded according to the size and importance of the error.
Strictly Prohibited Programs
The use of the following types of programs is strictly prohibited:
Bot programs that automatically control the game screen. (auto attack, auto fleet, auto resource gather, auto mission, auto cancel etc.)
All scripts that automate actions that should be done by the player
Programs that allow any interface to perform operations between the player and the server
Automatic solvers trying to bypass CAPTCHA
Such programs fall directly under bot usage and are grounds for account closure.
The following applications that do not change in-game behavior or provide an advantage are free:
Screen video recording software
Manually refreshing the Radar / Galaxy screen via the player's own browser
Applications that cannot be definitively proven to work on "Auto-refresh" logic
These applications are accepted as auxiliary tools as long as they do not perform additional operations on the server and do not change the mechanics of the game.
Since the detection of Auto-refresh type tools is technically not possible: Auto-refresh usage is not prohibited; no penalty is applied.
However, to reduce the risk of abusing automatic refreshing on critical screens such as radar, galaxy, empire, and expedition missions, the system may add CAPTCHA verification at random times.
It is not forbidden for the player to refresh the page frequently or take screen recordings.
However:
Automating player actions,
Deciding on behalf of the player,
Sending automatic commands to the server,
All such programs are prohibited.
A player solely:
refreshing the page higher than normal
performing unusual radar tracking
is not a cause for penalty alone. However, if the requests made are at a level to damage the server, it is a reason for account closure.
In Astrogame, no player, official, operator, or representative can make threats against real life.
All of the following behaviors are strictly prohibited:
Implying that they will locate a player's real location
Threats against family members or private life
Implications or expressions of physical harm
Statements like "I will find you, I know where you are"
Attempts to threaten, blackmail, or intimidate via private information
Such behaviors are absolutely not tolerated in the game and result in heavy sanctions.
Threats that are not directed at real life, but take place only in the game world
For example:
"I will destroy your planet"
"You will lose the war"
"I will crush your fleet"
"I will constantly attack you"
expressions like these are evaluated within the scope of role-play (in-game competition) and do not require penal action.
These threats are directed at the game account only, not the person.
In-game threats can sometimes disturb the player, but no penalty is applied as long as they are not directed at real life.
In such cases, the player can block the person from sending messages using the "Block Messages" option found on the Statistics page or player card.
Real-life threats are a direct heavy violation.
In this case:
The account may be permanently closed,
All logs, including content records, are examined,
If necessary, the relevant person is completely removed from the platform,
If necessary, relevant information may be shared with legal authorities.
No behavior that risks the safety of the game environment is tolerated.
Respect is essential in the Astrogame community environment. No swearing, insults, spam, advertising, or disturbing behavior is allowed in any way.
This situation covers not only private messages; but all visible areas such as planet/moon names, combat comments, profile texts.
The following contents cause permanent account closure even once:
Insults based on race, ethnicity, religion, belief, national values
Insults, swearing, or implications against family members
Humiliating hate speech against these values
These areas are red lines.
In insults and swearing outside of race-religion-family: depending on repetition and severity, an account ban in vacation mode from a warning up to 21 days may be applied.
The penalty duration is determined according to the severity of the insult, repetition, and the player's general behavior history.
The following situations do not fall under the scope of private message penalties:
Provocative messages that do not contain insults
Expressions that cast suspicion but do not involve race-religion-family
Arguments between players (if no insults)
No penalty is given in these cases. The player can cut off communication with the person using the "Block Messages" feature.
Since planet/moon names are visible to everyone:
Names that cast suspicion, have a bad tone, or contain implications -> Ban in vacation mode from warning up to 2 weeks
In red line areas; Permanent account closure is applied.
Combat comments are an area open to all players and are therefore evaluated much more seriously.
As with private messages, permanent ban penalties are applied in red line areas in combat comments as well.
The following behaviors are not allowed in combat comments:
Bad tone, belittling, expressions implying insults
Arguments intended to pit players against each other
Expressions casting suspicion ("This guy is definitely a cheater", "That alliance always cheats", etc.)
Provocation, incitement, sarcasm, mocking remarks
In these behaviors:
Combat comments mute penalty (restriction on posting comments) is applied.
If necessary, a temporary account ban of up to 1 week can be added.
Astrogame respects all opinions. However, casting suspicion in combat comments:
Damages the image of both the relevant player and Astrogame,
Causes incorrect information,
Disrupts community order.
Therefore, comments containing suspicion:
Are deleted,
The comment owner is warned or muted,
In case of frequent repetition, a temporary ban in vacation mode may be given.
Definite and deliberate slander:
Permanent ban from combat comments,
May result in the complete closure of the account if necessary.
It is not possible to make a complete list of insult types and severities. Therefore, the game operators make the final decision on the nature, repetition, and effect of the insult.
It is the operator's responsibility to issue similar penalties in similar situations.
Astrogame has a multinational player community. Players are completely free to use whatever language they wish among themselves within the game.
However, a common language is required in some areas for the healthy management and moderation of the game.
The following areas must be monitored by the operator and management:
Support system (tickets)
Complaint and reporting messages
If communication in these areas is not in Turkish or English, it may not be possible to provide necessary support or evaluation. Because operators can only by reading these languages:
Detect insults
Detect cheat/pushing/bugs
Understand player complaints
Apply punishments correctly
This requirement does not aim at discrimination; it is a necessary rule for community management and security.
Violation of Astrogame rules; depending on the nature of the violation, repetition, and the player's general behavior history, results may range from a warning to permanent account closure.
The type and duration of the penalty are determined by game operators based on;
the impact of the violation on the game,
whether it created unfair gain,
to what extent it disrupted community order,
whether the violation was intentional.
In all penalty and evaluation processes, the authorized authority to communicate with is the game operators.
Operators' decisions are binding for the security, justice, and sustainability of the game.
Astrogame's General Terms of Use are an inseparable part of these rules and all articles are supportive of each other.
Game operators; for the purpose of protecting game security, community order, or game experience, reserve the right to remove or restrict access of any player from:
game account,
website,
forum,
social media channels,
all other communication platforms,
without being obliged to explain the reason.
This authority is necessary for the healthy operation of the game and community security.
An account can remain in vacation mode for a maximum of 30 days, after 30 days it is automatically removed from vacation mode.
If a universe account is not logged into for 75 days, the account in the relevant universe may be permanently deleted. After 120 days, it is automatically deleted.
A deleted account cannot be restored and no exception is applied for this process.
Game operators reserve the right to change, update, or add new rules to Astrogame rules at any time when deemed necessary.
Rule changes are notified via in-game announcement at least 24 hours before they come into effect.
Even if notification has been made, the changed rules are valid only for events occurring after the announcement date.
Changing any rule does not require penal action for actions that occurred before the change. In evaluations regarding rule violations, the rule valid on the date the change was made is taken as the basis.